about me

I am a Character Designer and Concept Artist with 15 years of experience creating expressive characters and props for animation and games.

I enjoy the early stages of the creative process—rapid sketching, visual development, and exploring ideas in Photoshop—where personality, shape language, and storytelling begin to take form.

Born in Taiwan and raised in California, I studied Transportation Design and Illustration at ArtCenter College of Design, where I developed a strong foundation in storytelling through shape, color, and character design.

Over the years, I’ve contributed to projects including Cars 2, Monsters University, and multiple Toy Story Toons at Disney/Pixar, explored character development for Sonic the Hedgehog 2 at Sega/Marza Animation, and most recently worked on Monopoly Go! at Scopely.

I enjoy collaborating with teams in idea-driven environments to bring memorable characters and props to life.

Outside of work, I enjoy sketching in coffee shops, watching horror films, and riding motorcycles.