EXPERIENCE

Scopely — 2D Artist (Contract) | Culver City, CA | Oct 2023 – Nov 2023

• Created in-game props, set pieces, and gameplay-related visual assets for Monopoly GO, supporting live game content production.
• Developed visual concepts for game pieces and interactive board elements within the core gameplay experience.
• Produced splash screen and loading screen concept art supporting marketing and user engagement touchpoints.
• Collaborated with art and design teams to maintain visual consistency across live-ops content updates.

Genies — Concept Artist | Venice, CA | Apr 2020 – Mar 2023

• Designed digital fashion and wearable assets for AI avatar systems, including clothing, masks, hats, eyewear, backpacks, footwear, and accessories.
• Created a wide range of avatar clothing concepts supporting character customization and identity expression within the platform.
• Developed material and fabric exploration using Substance Painter, defining surface detail and visual style for wearable assets.
• Collaborated on avatar visualization and shader/material direction to ensure consistent appearance of wearables across 3D character models.

Netmarble — Sketch Artist | Los Angeles, CA | Apr 2019 – Jun 2019

• Produced high-volume concept artwork and speed paintings for Draw Party, a mobile Pictionary-style game.
• Created rapid visual assets (20+ daily iterations) to support gameplay content, word prompts, and in-game illustration needs.
• Contributed to visual development and style consistency under fast-paced production requirements for live mobile game content.
• Collaborated with design and production teams to rapidly iterate visual ideas for gameplay integration and content updates.

Disneytoon Studios — Character Designer | Glendale, CA | Aug 2017 – Mar 2018

• Created character designs for a planned sequel in the Planes franchise, supporting early-stage visual development for the project.
• Developed character exploration sketches and design studies for production development within the character design team.
• Contributed to iterative design work during pre-production prior to studio shutdown and project cancellation.

MARZA Animation Planet — Visual Development Artist | Burbank, CA | Mar 2016 – Mar 2017

• Produced visual development artwork for multiple feature animation pitch projects, supporting early-stage concept exploration and presentation materials.
• Created character and environment concept studies across original and IP-based animation pitches developed within the studio.
• Contributed exploratory character design work for Sonic the Hedgehog 2, providing alternative design perspectives during early pitch development and visual direction studies.
• Collaborated with senior creative leadership and industry veterans with major feature animation credits on pitch development and design reviews.

PlayStudios — Art Director | Burlingame, CA | Jul 2015 – Sep 2015

• Led art direction and visual development for the myVEGAS social casino games, defining overall visual style and presentation.
• Oversaw character, environment, and UI/visual development across game content and feature updates.
• Collaborated with design, product, and engineering teams to translate gameplay systems into cohesive visual experiences.
• Provided creative direction and feedback on asset production to ensure visual consistency and quality across all game content.

GREE, Inc. — Senior Concept Artist | San Francisco, CA | Oct 2011 – Jul 2015

• Created character designs and turnarounds for Kingdom Age, supporting early character development.
• Developed environment concept art for Crime City, including buildings, set pieces, and vehicles for the game world.
• Produced concept art for Modern War, supporting visual development of military-themed game assets.
• Contributed to early-stage game pitches and exploratory visual development, including Treasure Hunter and a stylized medieval fantasy game concept.

Pixar Animation Studios — Sketch Artist | Emeryville, CA | Dec 2008 – Oct 2011

• Created character designs, model packets, and turnarounds for Cars 2, contributing over 150 character designs in total.
• Created character designs, model packets, and turnarounds for Monsters University, including the sorority monsters and monster vehicles.
• Created character designs, model packets, and turnarounds for Toy Story Toons (Small Fry, Partysaurus Rex).
• Created visual development artwork for Toy Story That Time Forgot, supporting early character and set design exploration.

Walt Disney Imagineering — Concept Design Intern | Glendale, CA | May 2008 – Aug 2008

• Created concept art for Disneyland Resort, Walt Disney World, Blizzard Beach, Typhoon Lagoon, and Disney Cruise Line projects.
• Developed visual concepts for attraction refreshes, including Star Tours - The Adventure Continues.
• Designed game, graphic, and guest experience concepts for Disney Cruise Line.
• Contributed to early-stage development of themed environments, including Pixie Hollow, Club Penguin, and Tiana’s Square.
• Presented concepts and artwork to creative directors and senior Imagineers.

EDUCATION

Art Center College of Design — BFA Illustration | Pasadena, CA

SKILLS

Character Design | Prop Design | Vehicle Design | Visual Development | Concept Art
Adobe Photoshop | Adobe Substance Painter
Strong fundamentals in anatomy, form, perspective, composition, and design
Adaptable across diverse styles and visual directions
English (Fluent) | Mandarin (Conversational)

PUBLISHED IN

The Art of Monsters University — Chronicle Books (2013)
The Art of Cars 2 — Chronicle Books (2011)

PAST PROJECTS

INTERNSHIP PROJECTS